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- #Particle illusion 3.0 latest version update
- #Particle illusion 3.0 latest version full
- #Particle illusion 3.0 latest version pro
- #Particle illusion 3.0 latest version software
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Within a day of receiving the new Pro Emitters libraries, Scott remarked: "For a recent car explosion shot on "NCIS", I was grateful for particleIllusion's insane speed! The Pro Emitters I used from the Pyro libraries were spot-on photo real. “particleIllusion is an invaluable tool for us because it provides beautiful results in a fraction of the time it would take to engineer these effects, and at a fraction of the cost of shooting the elements for real.” The Pyro libraries are stunning, reaching new levels of realism without sacrificing the control I've come to expect in particleIllusion,” says Zapara. wondertouch has really raised the bar with the Pro Emitters. Now, after seeing the beautiful images in this collection, I’m confident that many artists will want to find a way to incorporate these into their effects workflows”Īt Eden FX, Emmy-Award winning visual effects artists Chris Zapara and Sean Scott provide high marks for the new Pro Emitters library collections: “Television effects need to be done fast and cheap, but they still need to look great. When Rath first proposed the “Hearts” library I was a bit skeptical thinking it might be of limited use ‘ wedding videos, and the like. “The fire and explosions in the “Pyro 1” and “Pyro 2” libraries are simply astounding and nearly photorealistic. That same level of high quality and creativity is present in the three new libraries designed by Rath and cater expressly to our customers requesting more realistic emitters,” said Alan Lorence, president, wondertouch. “The enthusiastic response we continue to receive from professionals and prosumers around the world for the previously-released Pro Emitters inspired us to make another series of libraries available. With today’s announcement, the expanded wondertouch Pro Emitters collection now offers a total of 360 particleIllusion 3.0 emitters arranged into twelve themed libraries ranging from real-world effects such as explosions, fire, auroras, and breaking glass to motion graphics and artistic backgrounds, text and abstract effects. The Pro Emitters supplement the already impressive selection of more than 2000 different preset emitters that ship with particleIllusion 3.0, as well as the additional emitters that the company releases free-of-charge each month, to provide artists with an impressive variety of effects choices. Each library contains 30 complex, ready-to-use, particle-based emitters that allow digital content creators to easily customize particle effects projects quickly and cost efficiently.
#Particle illusion 3.0 latest version software
See an overview of the new features in Redshift 3.0.Wondertouch, a leading software developer of high performance particle effects creation tools, today released an additional three new libraries in its Professional Emitters (Pro Emitters) software line for particleIllusion™ 3.0. The renderer’s integration plugins are compatible with 3ds Max 2014+, Blender 2.83+, Cinema 4D R18+, Houdini 17.0+ (18.0+ on macOS), Katana 3.0v1+ and Maya 2014+ (2016.5+ on macOS). On macOS, it uses the Metal API, and supports both AMD and Apple Silicon processors. On Windows and Linux, it uses the CUDA and OptiX APIs, so you will need a compatible Nvidia GPU. It costs $500 for a node-locked licence $600 for a floating licence, although the software goes subscription-only later this month. Redshift 3.0.51 is available for Windows 7+, Linux and macOS 11.3+.
#Particle illusion 3.0 latest version full
You can find a full list of changes here. The updates to the other plugins are primarily bugfixes. The 3.0.51 release adds support for OSL shaders, UDIM textures, Blender’s native Generated image – the “classic UV grid” – and the use of image sequences as textures.
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Redshift’s new Blender integration plugin also gets a sizeable update. It functions like a standard colour ramp, but with only a single value, with suggested uses including remapping greyscale texture maps.īlender: support for OSL shaders and UDIM textures
#Particle illusion 3.0 latest version update
In addition, the update adds a new Scalar Ramp shader. Existing users can switch to Advanced mode to access the full range of settings.
![particle illusion 3.0 latest version particle illusion 3.0 latest version](https://masever620.weebly.com/uploads/1/3/3/2/133280068/277129734.jpg)
New users get Basic mode, which presents only a simplified set of core render settings. The main change in Redshift 3.0.51 is Redshift Easy: a new interface design intended to simplify workflow.
#Particle illusion 3.0 latest version plus
The update introduces Redshift Easy, a new UI design with Basic and Advanced modes, intended to simplify workflow for new users, plus a new Scalar Ramp shader.īlender users get support for OSL shaders, UDIM textures and Blender’s classic UV grid.Īll uses: new Redshift Easy UI design and Scalar Ramp shader Maxon has released Redshift 3.0.51, the latest version of its GPU production renderer for DCC applications including 3ds Max, Blender, Cinema 4D, Houdini and Maya.